Software & Graphics
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Force: Animal Drawing: Animal Locomotion and Design Concepts for Animators (Force Drawing Series)
This 10th Anniversary Edition of Force: Animal Drawing: Animal Locomotion and Design Concepts for Animators offers readers an enlarged and an enhanced selection of images that apply FORCE to animals. With larger images, readers can better appreciate and learn how to bring their own animal illustrations to life. New drawings and facts about the animals create a more comprehensive edition for your library. Readers will also adapt key industry techniques that will help personify animal animations as well as endowing their creations with human-like expressions and unique animal movement. content can be found at DrawingFORCE.com
Key Features:
• This full-color 10th Anniversary Edition makes FORCE even easier to understand through great diagrams and illustrations
• Color-coded page edges help you find more easily the animal you want to draw
• Learn about key specifications for each mammal such as their weight range, food they eat, and how fast they run
• Video content can be found at DrawingFORCE.com
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£34.20 -
Unreal Engine 5 Character Creation, Animation, and Cinematics: Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite
Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in color
Key Features
- Perform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig tools
- Create hand-keyed animations and clean up motion capture natively in Unreal Engine
- Learn the basics of creating 3D assets and customizing a MetaHuman for your movie needs
Book Description
Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open – source) software.
By following the step-by-step, beginner-friendly tutorials in this book, you’ll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you’ll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You’ll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you’ll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5’s new Control Rig. Finally, you’ll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5’s Sequencer.
By the end of this Unreal Engine book, you’ll have learned how to combine different elements in UE5 to make your own movies and cinematics.
What you will learn
- Create, customize, and use a MetaHuman in a cinematic scene in UE5
- Model and texture custom 3D assets for your movie using Blender and Quixel Mixer
- Use Nanite with Quixel Megascans assets to build 3D movie sets
- Rig and animate characters and 3D assets inside UE5 using Control Rig tools
- Combine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie scene
- Light your 3D movie set using Lumen lighting in UE5
Who this book is for
This book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.
Table of Contents
- An Introduction to Blender’s 3D Modeling and Sculpting Tools
- Modeling a Robot Drone Character
- Let’s Sculpt an Alien Plant!
- UV Maps and Texture Baking
- Texturing Your Models inside Quixel Mixer
- Exploring Unreal Engine 5
- Setting Up Materials in UE 5
- Using MetaHuman to Create a Photorealistic Human for UE5
- Building a Virtual 3D Movie Set in UE5
- Adding Lighting and Atmospheric Visual Effects in UE5
- Alien Plant Joint Setup in Blender
- Alien Plant Skinning in Blender
- Robot Joint Setup and Skinning in Blender
- Making a Custom Rig for Our Alien Plant with Control Rig
- Creating a Control Rig with Basic IK Controls for a Robot in UE5
(N.B. Please use the Look Inside option to see further chapters)
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£53.60£62.70 -
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)
Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.
You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic.
You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects.
Coverage includes:
• WebGL’s origin, core concepts, features, advantages, and integration with other web standards
• How and basic WebGL functions work together to deliver 3D graphics
• Shader development with OpenGL ES Shading Language (GLSL ES)
• 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective
• Achieving greater realism through lighting and hierarchical objects
• Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more
• Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settingsThis is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.
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£38.00 -
Learning Blender
Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video CompositingNow fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows.
Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques.
The rich companion website ( blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media — and you’ll have up-to-date skills for any 3D project, whether it involves characters or not.
- Learn Blender’s updated user interface and navigation
- Create your first scene with Blender and the Blender Render and Cycles render engines
- Organize an efficient, step-by-step pipeline to streamline workflow in any project
- Master modeling, unwrapping, and texturing
- Bring your character to life with materials and shading in both Cycles and EEVEE (the new real-time render engine included in Blender)
- Create your character’s skeleton and make it walk
- Use Camera Tracking to mix 3D objects into a real-world video
- Transform a raw rendered scene into the final result using Blender’s compositing nodes
Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
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£31.60Learning Blender
£31.60 -
OpenGL ES 3.0 Programming Guide (2nd Edition)
OpenGL® ES™ is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL ® ES ™ 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.Read more
£30.20 -
Twitch For Dummies
The first full resource to offer advice on tapping into Twitch
Twitch got its start as a live-streaming platform mostly populated by gamers and their fans. It’s quickly grown to host streaming events of all kinds―concerts, conferences, production events like podcast recording sessions, and even pro sports.
Twitch For Dummies helps initiate those new to streaming with advice on how to launch and build a Twitch channel. Podcasting For Dummies author Tee Morris guides readers through the basics of starting a channel, streaming games or live events, growing and interacting with an audience, and how to overcome common tech glitches.
• Build a streaming studio
• Create your Twitch profile
• Find successful streaming strategies
• Interact with your audienceThis guide offers friendly, reliable advice for broadcasters, marketers, and video fans on how to tap into the most popular online live-streaming service.
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£8.60Twitch For Dummies
£8.60 -
The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volumes One and Two: 1-2
BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.
Blender is FREE to download and use by anyone for anything.
The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation.
Divided into a two-volume set, the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects.
Key Features:
- The book provides instruction for New Users starting at the very beginning.
- Instruction is presented in a series of chapters incorporating visual reference to the program’s interface.
- The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.
- Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.
Both volumes are available in a discounted set, which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil.
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£78.80 -
Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
What really makes a video game story interactive?
What’s the best way to create an interactive story?
How much control should players be given?
Do they really want that control in the first place?
Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You’ll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You’ll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you’ll:
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£40.90 -
The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volume One
BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.
Blender is FREE to download and use by anyone for anything.
The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation.
Divided into a two-volume set, the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects.
Key Features:
- The book provides instruction for New Users starting at the very beginning
- Instruction is presented in a series of chapters incorporating visual reference to the program’s interface
- The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program
- Chapters are developed in a building block fashion providing forward and reverse reference to relevant material
Both volumes are available in a discounted set, which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil.
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£34.30 -
Increasing Autodesk Revit Productivity for BIM Projects: A practical guide to using Revit workflows to improve productivity and efficiency in BIM projects
Implement Revit best practices with Dynamo and Power BI to visualize and analyze BIM information
Key Features
- Boost productivity in Revit and apply multiple workflows to work efficiently on BIM projects
- Optimize your daily work in Revit to perform more tasks in less time
- Take a hands-on approach to improving your efficiency with useful explanations, which will step-change your productivity
Book Description
Increasing Autodesk Revit Productivity for BIM Projects takes a hands-on approach to implementing Revit effectively for everyone curious about this new and exciting methodology.
Complete with step-by-step explanations of essential concepts and practical examples, this Revit book begins by explaining the principles of productivity in Revit and data management for BIM projects.
You’ll get to grips with the primary BIM documentation to start a BIM project, including the contract, Exchange Information Requirements (EIR), and BIM Execution Plan (BEP/BXP).
Later, you’ll create a Revit template, start a Revit project, and explore the core functionalities of Revit to increase productivity. Once you’ve built the foundation, you’ll learn about Revit plugins and use Dynamo for visual programming and Power BI for analyzing BIM information.
By the end of this book, you’ll have a solid understanding of Revit as construction and design software, how to increase productivity in Revit, and how to apply multiple workflows in your project to manage BIM.
What you will learn
- Explore the primary BIM documentation to start a BIM project
- Set up a Revit project and apply the correct coordinate system to ensure long-term productivity
- Improve the efficiency of Revit core functionalities that apply to daily activities
- Use visual programming with Dynamo to boost productivity and manage data in BIM projects
- Import data from Revit to Power BI and create project dashboards to analyze data
- Discover the different Revit plugins for improved productivity, visualization, and analysis
- Implement best practices for modeling in Revit
Who this book is for
This book is for architects, designers, engineers, modelers, BIM coordinators, and BIM managers interested in learning Autodesk Revit best practices. Increasing Autodesk Revit Productivity for BIM Projects will help you to explore the methodology that combines information management and research for quality inputs when working in Revit.
Table of Contents
- Introduction to Productivity in Revit
- Project Data Management
- Revit Templates and Standards
- Starting a Revit Project Efficiently
- Core Revit Functionalities
- Visual Programming with Dynamo
- Dashboard Analyses with Power BI
- Collaborating With Consultants
- Enhancing Productivity with Plugins
- Improving Performance
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£34.20£36.10 -
FORCE: Drawing Human Anatomy (Force Drawing Series)
The newest book in Michael Mattesi’s Force Drawing series takes movement to the next level. Force: Drawing Human Anatomy, explores the different facets of motion and the human body. As opposed to the memorization technique, Mattesi stresses the function of each body part and how gravity relative to different poses affects the aesthetics and form of muscle. The chapters are divided by the different parts of the body, thus allowing the reader to concentrate on mastery one body part at a time. Color coded images detail each muscle and their different angles. Special consideration is given to anatomy for animation, allowing the reader to create a character that is anatomically accurate in both stillness and motion.
Key Features
- Detailed visual instruction includes colourful, step-by-step diagrams that allow you to easily follow the construction of an anatomically correct figure.
- Clearly organized and color coded per regions of the body’s anatomy, a clarity of design for better reader understanding.
- Learn how anatomy is drawn and defined by the function of a pose.
- Visit the companion website for drawing demonstrations and further resources on anatomy.
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£35.90£37.00FORCE: Drawing Human Anatomy (Force Drawing Series)
£35.90£37.00 -
The Complete Guide to Blender Graphics: Computer Modeling & Animation
BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.
Blender is FREE to download and use by anyone for anything.
The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3.0.0, including nearly 100 pages of completely new content.
The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
Key Features:
- The book provides instruction for New Users starting at the very beginning.
- Instruction is presented in a series of chapters incorporating visual reference to the program’s interface.
- The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.
- Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.
The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil.
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£142.50 -
Adobe Creative Cloud Classroom in a Book: Design Software Foundations with Adobe Creative Cloud
Your Adobe Creative Cloud subscription delivers a breathtaking collection of state-of-the-art creativity tools―for web, print, video, interactive, digital marketing, UX/UI design, and more. With so much power, where do you start? If you’re familiar with one or two of Adobe’s tools, how do you extend your knowledge to make the most of the entire Creative Cloud, choose the right tool for each job, and do amazing work? Start right here, with the only classroom-proven guide to the entire Adobe Creative Cloud suite: Adobe Creative Cloud Classroom in a Book.
Authored by leading designer and instructor Joseph Labrecque, this guide reflects his experience teaching hundreds of students at the University of Colorado Boulder College of Media, Communication & Information. Each chapter combines an overview of a Creative Cloud app with well-crafted hands-on practice. Labrecque introduces the software, explains essential concepts and design principles surrounding its use, guides you through basic tools and workflows, and then walks you through executing a project from beginning to end. You’ll learn how each tool works in real life, and how to apply design concepts and theory in your own creative practice.
Labrecque introduces the fundamentals of Creative Cloud for both desktop and mobile, Creative Cloud Express, and all these skills:
- Cloud-based photography with Lightroom
- Raster image compositing with Photoshop
- Vector graphics design with Illustrator
- Page layout management with InDesign
- Prototyping for screens with Adobe XD
- 3D rendering with Dimension
- Audio content production with Audition
- Video content sequencing with Premiere Pro
- Motion graphics compositing with After Effects
- Live performance capture with Character Animator
- Interactive content animation with Animate
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£46.50 -
The After Effects Illusionist: All the Effects in One Complete Guide
Harness the full power of After Effects by mastering its native plug-in effects. Author Chad Perkins breaks down the creation and application of each native plug-in effect available in the After Effects toolset. He also shows you how each can be used optimally in your own media project, when and why it makes sense to use each, and how to “break the rules” by using effects in unconventional ways.
Completely updated for CS6 and revised to include coverage of Keylight and the Cycore effects, you will learn every effect from color correction to distortion to simulation and all in between, putting the full power of After Effects in your hands. Included is instruction for using, among others:
- The 3D Camera Tracker
- The Cycore effects
- Matte tools, including Keylight and Refine Matte
- Color correction tools
- A wide array of pattern generating tools
The downloadable resources include project files, allowing you work hand-in-hand with the lessons contained in the book.
Customers who buy an electronic version of the book can contact Peter Linsley (peter.linsley@taylorandfrancis.com) with their receipt and Focal Press will grant access to the companion files.
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£22.10£44.60 -
The Game Narrative Toolbox (Focal Press Game Design Workshops)
Learn how to create compelling game storylines.
Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it’s like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive.
Thoroughly revised, the Second Edition includes updated content reflecting the industry’s latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters.
Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.
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£50.30 -
ADOBE PHOTOSHOP ELEMENT 2024 USER’S GUIDE: AN EASY-TO-FOLLOW, STEP BY STEP ILLUSTRATED MANUAL FOR LEARNING ADOBE PHOTOSHOP ELEMENT 2024
Are you ready to unlock the full potential of Adobe Photoshop Elements 2024?
Dive into the world of digital image editing with this comprehensive guide! Whether you’re a beginner or an experienced user, our in-depth exploration will help you harness the power of this incredible software.
Chapter 1: Getting Acquainted with Adobe Photoshop Elements 2024- Discover the latest features in Adobe Photoshop Elements 2024.
- Learn about system requirements for Windows and Mac.
- Follow step-by-step instructions for downloading and installing the software.
Chapter 2: Learning the Basics of Image Editing
- Navigate the home screen and launch the photo editor.
- Master essential editing techniques in Quick Mode.
- Share your photos using various providers and tools.
- Explore the history panel and understand file-saving options.
Chapter 3: Basic Image-Editing Concepts
- Gain a deeper understanding of pixels, resolution, and image dimensions.
- Calibrate your monitor for accurate color representation.
- Learn about color schemes and profiles in your workspace.
Chapter 4: Checking out the Photo Editor
- Explore the advanced edit mode and its tools.
- Understand contextual menus and the toolbox in Quick Mode.
- Dive into the toolbox in advanced mode, including view, select, enhance, draw, and modify groups.
- Master panel usage and become familiar with the photo bin.
Chapter 5: Moving Within the Organizer
- Sort and manage images on your hard drive.
- Use the Element Downloader and scanner in the Organizer.
- Export images from your mobile devices and customize Organizer preferences.
Chapter 6: Organizing Your Pictures with Organizer
- Get acquainted with the Organizer workspace.
- Use tags to group and categorize images.
- Create and view tags, add icons, and explore auto-curation features.
- Learn how to work with photo albums effectively.
Chapter 7: Viewing and Finding Your Images
- Catalog your files and create backups.
- Utilize the search options for efficient image retrieval.
- Hide files, stack images, and explore various search criteria.
Chapter 8: Editing Camera Images Using the Camera Editor
- Learn about the Camera Raw Editor and its features.
- Understand Raw file format attributes and profiles.
- Apply profiles to your images and enhance your photography.
Chapter 9: Making and Modifying Selections
- Master selection tools like marquee, lasso, magic wand, and more.
- Use the Refine Selection Brush Tool and work with eraser tools.
- Understand selection commands and refine selection edges.
Chapter 10: Working with Layers
- Dive into the world of layers and their types.
- Create, duplicate, and transform layers.
- Work with layer masks, merge layers, and understand layer basics.
Chapter 11: Simple Image Makeover
- Crop and recompose images using various tools.
- Explore one-step auto fixes for smart corrections.
- Correct contrast, color, and clarity in your photos.
Chapter 12: Correcting Contrast, Color, and Clarity
- Adjust color, lighting, and eliminate color casts.
- Fine-tune images with hue/saturation, color curves, and more.
- Enhance skin tones, defringe layers, and eliminate haze.
- Sharpen and focus your images for stunning results.
Chapter 13: Tips and Tricks on Photoshop Elements
- Learn valuable shortcuts and tips for efficient editing.
- Explore dialog box options, ruler units, and more.
- Make the most of keyboard shortcuts and hidden features.
You don’t want to miss out of this opportunity right?
C’mon click on the BUY button now!Read more
£6.30 -
OpenGL Superbible: Comprehensive Tutorial and Reference
OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development―both desktop and mobile.
The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.
This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.
Coverage includes
- A practical introduction to real-time 3D graphics, including foundational math
- Core techniques for rendering, transformations, and texturing
- Shaders and the OpenGL Shading Language (GLSL) in depth
- Vertex processing, drawing commands, primitives, fragments, and framebuffers
- Compute shaders: harnessing graphics cards for more than graphics
- Pipeline monitoring and control
- Managing, loading, and arbitrating access to data
- Building larger applications and deploying them across platforms
- Advanced rendering: light simulation, artistic and non-photorealistic effects, and more
- Reducing CPU overhead and analyzing GPU behavior
- Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization
- Preventing and debugging errors
- New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP
Bonus material and sample code are available at openglsuperbible.com.
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£40.80£42.30 -
Adobe Photoshop 2024 Handbook: Everything You Need to Know to Edit, Correct and Retouch Images with Photoshop
Unlock the Full Power of Photoshop 2024: Your Ultimate Guide to Mastering the Art of Image Editing
In a world where visual excellence is the standard, Photoshop reigns supreme as the ultimate tool for transforming ordinary images into extraordinary works of art. But what if you’ve never had the chance to grasp its full potential or harness its magic? Don’t fret – we’ve got the solution you’ve been longing for.
Introducing the Photoshop 2024 Masterclass, a book tailor-made for those who are looking to unleash their creative potential, whether you’re an amateur or a seasoned artist. This isn’t just a guide; it’s your ticket to photo-editing mastery.
In an age where every photographer, graphic designer, image editor, and visual artist craves precision and finesse, Adobe Photoshop 2024 stands as your trusted ally. With this cutting-edge toolkit in your arsenal, you can expand your graphic design empire and elevate your artistry to unparalleled heights. And, dear reader, you won’t want to miss out on the game-changing features Adobe Photoshop 2024 (version 25.0) brings to the table.
Our masterclass isn’t just a run-of-the-mill Photoshop book – it’s a treasure trove of knowledge and techniques that promise to supercharge your creative journey. Explore both the basics and advanced concepts through vivid, real-world examples that are guaranteed to ignite your passion and boost your productivity.
Are you a devoted photographer, a visionary graphic designer, or a creative soul eager to delve into the world of image editing? If so, prepare to embark on a transformational journey towards becoming a digital art virtuoso.
Whether you’re a novice looking to grasp the essentials or a seasoned pro yearning to harness the latest Photoshop 2024 enhancements, we’ve got you covered.
Here’s a sneak peek of what awaits you:
- ???? Unleash the full potential of Photoshop 2024 (version 25.0) with expert guidance.
- ???? Discover and master groundbreaking features like Generative AI, the contextual taskbar, and the game-changing Remove Tool.
- ???? Navigate Photoshop’s intricate web with ease, starting with the Home Screen.
- ????️ Dive into the world of pixel art with confidence.
- ???? Learn the art of monitor calibration for impeccable color accuracy.
- ???? Get up close and personal with the Zoom Tool for pixel-perfect precision.
- ???? Create, save, and breathe life into your digital canvas.
- ???? Seamlessly adapt to various Photoshop panels and workspaces.
- ???? Elevate your imagery with professional-level adjustments and enhancements.
- ✨ Effortlessly banish unwanted elements from your images with the formidable Remove Tool and finesse your retouching.
- ???? Master the intricate art of selecting subjects with complex outlines.
- ☁️ Seamlessly edit your files across devices, from desktop to mobile, with the convenience of Photoshop Cloud Documents.
- ???? Enhance your prowess in working with raw images using Camera Raw.
- ???? Breathe new life into low-resolution images with resampling and improvements.
- ????️ Effortlessly wield the power of selection tools and layer masks to transform your visuals.
- ????️ Explore the wonders of Clone Stamp and Healing Brush tools.
- ???? Push the boundaries of creativity with Adobe Filter and Liquify Filter.
This isn’t just a book; it’s your gateway to mastering the creative universe within Photoshop. Say goodbye to confusion and hello to inspiration, thanks to our user-friendly guide that makes learning Photoshop an exhilarating and straightforward journey.
Don’t let your creative potential go untapped – seize this opportunity to harness the extraordinary power of Photoshop 2024 and become the artist you’ve always aspired to be. It’s time to make magic with every pixel, stroke, and edit. Your Photoshop journey starts here.
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£17.20 -
Working with Sound: The Future of Audio Work in Interactive Entertainment
Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry.
Through learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers, and dialogue designers find themselves equipped uniquely to thrive in the hybrid, remote, and studio-based realms of today’s fast-evolving working landscapes. With unique insights into navigating the worlds of isolation and collaboration, this book explores ways of thinking and working in this world, equipping the reader with inspiration to sustainably tackle the many stages of the development process.
Working with Sound is an essential guide for professionals working in dynamic audio teams of all sizes, as well as the designers, producers, artists, animators, and programmers who collaborate closely with their colleagues working on game audio and sound.
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£30.40 -
Adobe After Effects Classroom in a Book (2020 release)
Adobe After Effects Classroom in a Book (2020 release) is the best-selling guide to Adobe’s powerful motion graphics program. The 15 project-based lessons in this book teach students step-by-step the key techniques for working efficiently in After Effects and delivering in the widest possible range of media types. In addition to the key elements of the After Effects interface, this revised edition covers new features and techniques. Learn how to create, manipulate, and optimize motion graphics for film, video, DVD, the web, and mobile devices. Gain hands-on experience animating text and images, customizing a wide range of effects, tracking and syncing content, rotoscoping, removing unwanted objects, and correcting color. Learn to create 3D content with both After Effects and Maxon Cinema 4D Lite (included with the software).
The online companion files include all the necessary assets for readers to complete the projects featured in each chapter. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.Read more
£13.00£42.70 -
Blender 3.6: The beginner’s guide
Blender 3.6: The beginners guide
Are you keen to explore 3D modeling and animation using a powerful, open-source tool? Enter Blender. It’s not just software; it’s a canvas where your digital artistry finds its true calling. Blender 3.6 embraces many enhancements, streamlined user experience, and avant-garde technologies.
The Beginner’s Guide for Blender 3.6 unravels the intricacies of Blender, tailored especially for the novice artist or someone charting a course in digital artistry.
Here’s a snapshot of what’s inside:
- A comprehensive tour of the user interface
- Basics of 3D navigation
- Modeling: A deep dive into tools and techniques
- The Asset Browser’s offerings
- Shading: How to get interactive
- Materials and Textures decoded
- Mastering PBR materials with Cycles and Eevee
- Camera work essentials
- Rendering in-depth: Eevee and Cycles
- Crafting and exporting captivating stills
- The art of animation and interpolation
- Harnessing animation constraints
- The magic of the ‘follow path’ in animation
- Tools for animating and rendering visual stories
- Turning animations into cinematic videos
Grounded in practicality, the book is peppered with real-world examples, guided instructions for nuanced tasks like hierarchical animations, and insights into scene setups for Cycles and Eevee rendering.
Designed with the Blender newbie in mind, Blender 3.6: The Beginner’s Guide is devoid of jargon yet intricate in detail. And if you’re a seasoned artist from Blender’s earlier eras, consider this your refreshed guidebook. Accelerate your transition to Blender 3.6 and let your creativity soar!
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£9.50 -
The Art of Direction
Ron Ashtiani brings together twenty-five years of experience directing creative projects for games and film to share what it takes to be a successful art director in the entertainment industry today. Using his phenomenal artistic skills, art director and project management abilities, real-world examples, clear diagrams and text, he educates his readers on every element of stellar art design for both video games and movies. Providing creative and business leadership, as well as being a specialist consultant and a regular industry and educational public speaker, he is one of the most resourceful and well educated practitioners in the field of video game and movie art design and perfectly poised to teach others in the entertainment design industry.The fully-illustrated The Art of Direction will lead the reader on the journey of the art director, from how to craft an artistic vision to how to successfully manage a team of artists in bringing that vision to life and making the best creative decisions along the way.
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£28.40£35.10The Art of Direction
£28.40£35.10 -
A Complete Guide to Character Rigging for Games Using Blender
This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig.
Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in.
This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.
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£44.10£46.50 -
Excel 2023: The Easiest Way to Master Microsoft Excel in 7 Days. 200 Clear Illustrations and 100+ Exercises in This Step-by-Step Guide Designed for Absolute Newbie. Discover…
MASTER EXCEL FROM SCRATCH IN JUST SEVEN DAYS!
Feeling Overwhelmed by Excel at Work?
Falling Behind Your Co-Workers?
Panic When You See Complex Spreadsheets?Discover the Ultimate Solution with This Guide – Plus Get TWO Exclusive Bonuses!
You’re right if you think Excel can be challenging to learn – but only without the right guide. With this book, hundreds have found their way (check the reviews if you don’t believe me).
In this comprehensive, structured, one-size-fits-all guide, you will find a structured learning path facilitated by many clear illustrations that will help you through every step.
You’ll master Excel with 7 Steps for 7 Days:
✅ Day 1 – Excel Basics: Dive into the essentials and set up your first worksheet, laying a solid foundation for your Excel journey.
✅ Day 2 – Data Entry & Management: Grasp how to input and adjust data, ensuring you save time and reduce errors.
✅ Day 3 – Organizing Data: Swiftly sort and filter data, making it easier to access the information you need.
✅ Day 4 – Worksheet Customization: Master Data Validation and cell formatting to design worksheets that are both functional and visually appealing.
✅ Day 5 – Functions & Formulas: From basic to advanced functions, automate calculations and streamline your daily tasks.
✅ Day 6 – Tables Mastery: Dive deep into data tables, effortlessly organizing vast amounts of information.
✅ Day 7 – Charts & Pro Tips: Quickly create various charts and uncover 50 time-saving shortcuts to present data visually and boost your productivity.
BONUS: Gain access to 23 online Excel templates and a tutorial to craft your first monthly budget planner.
???? BONUS #2: Elevate your skills with a comprehensive 2.5-hour video course, accessible anywhere, anytime! Dive deeper into the nuances of Excel and solidify your understanding through engaging, real-world applications.
Say goodbye to Excel struggles. Your transformation begins here! Click on “Buy Now” and get onboard.
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£12.90 -
You Had One Job 2024 Day-to-Day Calendar
Get ready to see some truly epic fails! This 2024 daily desktop calendar features some of the all-time funniest, most ridiculous workplace blunders that will leave you laughing, crying, and exclaiming, “You had one job!” Each page features an absurd workplace mishap, along with laugh-inducing commentary by humor writer Beverly L. Jenkins.
Features include:- 5.25″ x 4.375″ page size
- Easel backer for desk or tabletop display
- Printed on FSC certified paper with soy-based ink
- Full-color tear-off pages
- Daily Extra on the back of each page―fun puzzles, trivia, activities, and more
- Day/Date reference on each page
- Combined weekend pages
- Official major world holidays and observances
- Includes daily pictures of hilarious workplace ineptitudes
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£11.40 -
Excel 2023: The Easiest Way to Master Microsoft Excel in 7 Days. 200 Clear Illustrations and 100+ Exercises in This Step-by-Step Guide Designed for Absolute Newbie. Discover…
MASTER EXCEL FROM SCRATCH IN JUST SEVEN DAYS!
Feeling Overwhelmed by Excel at Work?
Falling Behind Your Co-Workers?
Panic When You See Complex Spreadsheets?Discover the Ultimate Solution with This Guide – Plus Get TWO Exclusive Bonuses!
You’re right if you think Excel can be challenging to learn – but only without the right guide. With this book, hundreds have found their way (check the reviews if you don’t believe me).
In this comprehensive, structured, one-size-fits-all guide, you will find a structured learning path facilitated by many clear illustrations that will help you through every step.
You’ll master Excel with 7 Steps for 7 Days:
✅ Day 1 – Excel Basics: Dive into the essentials and set up your first worksheet, laying a solid foundation for your Excel journey.
✅ Day 2 – Data Entry & Management: Grasp how to input and adjust data, ensuring you save time and reduce errors.
✅ Day 3 – Organizing Data: Swiftly sort and filter data, making it easier to access the information you need.
✅ Day 4 – Worksheet Customization: Master Data Validation and cell formatting to design worksheets that are both functional and visually appealing.
✅ Day 5 – Functions & Formulas: From basic to advanced functions, automate calculations and streamline your daily tasks.
✅ Day 6 – Tables Mastery: Dive deep into data tables, effortlessly organizing vast amounts of information.
✅ Day 7 – Charts & Pro Tips: Quickly create various charts and uncover 50 time-saving shortcuts to present data visually and boost your productivity.
BONUS: Gain access to 23 online Excel templates and a tutorial to craft your first monthly budget planner.
???? BONUS #2: Elevate your skills with a comprehensive 2.5-hour video course, accessible anywhere, anytime! Dive deeper into the nuances of Excel and solidify your understanding through engaging, real-world applications.
Say goodbye to Excel struggles. Your transformation begins here! Click on “Buy Now” and get onboard.
Read more
£12.90 -
Amazing Animals: Adult Coloring Book, Stress Relieving Mandala Animal Designs: 1
Relaxing coloring book for adults with hand-drawn mandala-style animal themes.
Fantastic and relaxing animal designs will allow you to break away from the chaos of everyday life and plunge into the land of peace and relaxation.
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Originality. All drawings are drawn by hand and the models are real animals. This guarantees the uniqueness and originality of the performance.
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Quality 50 different models, finished with attention to every detail, guarantee high quality of workmanship..
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Diversity Every project is different. Which guarantees fantastic and creative play with colors.
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One-sided pages Each image is placed on its own page.
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Relax Coloring wonderful animals is a great way to escape from any problems and enter the world of colors.
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Creativity Creating the world with your own colors creates a sense of independence and fosters creativity, improves self-esteem and builds confidence.
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A great gift This coloring book is a great gift for anyone, an animal lover or someone who needs a moment of peace and relaxation.
Specifications:
- Premium Soft Cover
- Dimensions: 8.5 x 11 inches
- 50 individual projects.
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£5.70 -